RIFTCOMBO

Combo · ENGINE

Sinister Poro — a 1 Might body wins the combat by emptying the garrison

1 card · chaos · verified

Pieces

Payoff

Repeatable Conquers

Deck

Prerequisites

Steps

  1. Land the Poro (2 Energy + 1 Chaos Power). It enters exhausted (143.4) and readies in your next Awakening (315.1.b).
  2. Standard-Move it into a battlefield the opponent controls that has exactly one unit (144.4.a; cost 144.2). 450 and 190.3.a.1 apply Contested.
  3. The Cleanup stages a Combat (323.9) and opens it (323.13). 464.2.c.1 makes you the Attacker and 464.2.c.3 designates the Poro.
  4. Its attack trigger goes on the Combat Chain (464.2.e); pay 1 Energy and the defender goes to its base.
  5. 465.1 no longer holds, so there is no Combat Damage Step (465.3). 466.3.a wins it, 466.5 gives Control and 466.5.d makes it a Conquer.

Per iteration

one Conquer per attack for 1 Energy, with no damage dealt or taken and the Poro left standing

How it ends

engine only — one point per turn the Poro readies and attacks, bounded by 470

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-movement-lens-candidates.md), issue #58 candidate 2. The candidate survives unchanged; the walk adds the two rules that make the timing airtight (464.2.e for where the trigger lives, 465.3 for what happens when 465.1 fails) and the printed counter, UNL-163. Card text verbatim from data/corpus_flat.txt. Citations opened: 103.2.b, 143.4, 144.2, 144.3, 144.3.a, 144.4.a, 190.3.a.1, 315.1.b, 323.9, 323.13, 347.1, 383.3.a, 383.4.e, 450, 461, 464.2.c.1, 464.2.c.3, 464.2.e, 465.1, 465.3, 466.1.a.2, 466.3.a, 466.5, 466.5.d, 807.1.d. Ban check: UNL-137 and UNL-163 carry no [BANNED marker. Arithmetic: 1 Poro, 1 defender, 1 Energy, 1 Conquer; the k-Poro scaling is stated with its 103.2.b ceiling. Trap check: the attack is legitimate because the battlefield is garrisoned when Combat opens; no [Repeat]; no [Temporary]; no recall as a move; no Awaken Energy carried. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

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