Combo · ENGINE
Fading Memories kills a lone garrison before their Scoring Step — it denies the Hold, and the point only when their base holds nothing ready
Pieces
- Fading Memories ×1
OGN-180 · payoff · chaos
Give a unit at a battlefield or a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
- Maddened Marauder ×1
OGN-191 · engine · chaos
[Tank] (I must be assigned combat damage first.) When you play me, move a unit from a battlefield to its base.
Payoff
Deck
- Mono-Chaos, so any of the sixteen legend names carrying Chaos holds it (103.1.b.1): Loose Cannon (OGN-251), Unforgiven (OGN-259), Swift Scout (OGN-263), Bounty Hunter (OGN-267), Dark Child - Starter (OGS-017), Glorious Executioner (SFD-185), Blade Dancer (SFD-195), Prodigal Explorer (SFD-199), Battle Mistress (SFD-203), Bloodharbor Ripper (UNL-185), Gloomist (UNL-193), Scorn of the Moon (UNL-197), Voidreaver (UNL-201), Master of Shadows (VEN-143), Soul's Reflection (VEN-151), Heart of the Tempest (VEN-155).
- A battlefield the opponent controls with a garrison of exactly one — that is the board this line answers, and it does nothing against two. CORRECTED 2026-10-18 (#415, from the run play docs/plays/2026-10-18-the-memories-kill-the-lone-guard-a-turn-late-and-the-spare-in-base-walks-the-point-back.md): for the point, not only the Hold, it also needs nothing of theirs ready in base, since a ready body walks back in for a Conquer (469.1: "Conquer: A player gains Control of a Battlefield they did not yet Score this turn."), and nothing with [Ganking] at their other battlefield (144.4.c.1: "Units with Ganking may use their Standard Move to Move from Battlefield to Battlefield."). Against the walked Calm/Body hand, five units on their T2, the only line that met both was playing nothing: a unit played to base is ready on their next turn, and a unit played to the battlefield makes the garrison two.
Run play
Prerequisites
- THIS IS THE MIRROR OF THE LOCK PROBLEM THE CATALOGUE ALREADY RECORDS. The denial lens found that nothing protects YOUR Hold, because every lock in the pool says 'this turn' and is Main-Phase only, which is 316 and comes after 315.2's Scoring Step. Fading Memories is the reverse: 816.1.b is 'functionally short for "At the start of this permanent's controller's Beginning Phase, before scoring, kill this"' — so a card played in YOUR Main Phase lands inside THEIR Beginning Phase, ahead of 315.2.b.2's Hold. It is the only shape in the pool that reaches that window from outside. CORRECTED 2026-10-18 (#415, from the run play docs/plays/2026-10-18-the-memories-kill-the-lone-guard-a-turn-late-and-the-spare-in-base-walks-the-point-back.md): true, but landing in their Beginning Phase is a cost, not a property. A kill in your own Main Phase strips their control at your own Cleanup by the same 323.6, so it denies the same Hold a turn earlier, and it opens the battlefield on your turn, for a body of yours. By their Beginning Phase their base has readied (315.1.b: "1. The Turn Player readies all Game Objects they control that are able to be readied."), and the trigger is their permanent's, so they act first in the window with every rune ready, 312.2.c: "When the turn is in a Closed State, all pending chain items finish being finalized, and they control the next item on the Chain." In the walk, UNL-186 Death from Below at the Memories' exact cost ("Kill a unit at a battlefield. Then, if it had 3 :rb_might: or less, do this: You may play this from your trash for :rb_rune_rainbow:.") and OGS-003 Incinerate ("Deal 2 to a unit at a battlefield.") on a 2-Might OGN-055 Wielder of Water, a 2 outside combat, both ended a point ahead: 3 to 2 against 2 to 2 after their T3, and 5 to 3 against 4 to 3 after their T4. And "the only shape in the pool that reaches that window from outside" is too strong; see the notes on UNL-212 Frozen Fortress.
- AND IT TAKES THE BATTLEFIELD, NOT JUST THE POINT. With the garrison dead at 315.2.a, 319.6 and 323.6 strip their Control in the Neutral Open State that follows — 'Players lose control of any controlled Battlefields without their Units occupying them if the turn is in an Open State and there is no Showdown or Combat ongoing there' — before 315.2.b.2 asks which battlefields they hold. This is the same mechanism the catalogue's `[Temporary]`-garrison conquer cycles use to hand a battlefield back, pointed at the opponent instead. CORRECTED 2026-10-18 (#415, from the run play docs/plays/2026-10-18-the-memories-kill-the-lone-guard-a-turn-late-and-the-spare-in-base-walks-the-point-back.md): it takes the battlefield and the Hold, and the point comes back by a walk when their base holds a ready body, as the fourth step says. Walked against a Calm/Body Master Yi deck, their OGN-054 Sunlit Guardian, played the turn before and ready, walked into the emptied battlefield and took the same point by Conquer: 2 to 2 after their T3.
- SIX CARDS GRANT [TEMPORARY] AND THE MEMBERS ARE NAMED: `OGN-069 Last Stand` (Calm), `OGN-180 Fading Memories` (Chaos), `UNL-070 Turn to Dust` (Mind), `UNL-165 Shadow's Call` (Order), `UNL-199 Deceiver` and `UNL-200 Mirror Image` (both Mind/Order). Fading Memories is the only one in Chaos, and the only one whose text also reaches a GEAR. CORRECTED 2026-10-18 (#415, from my own check of the six, not from the play): "the only one whose text also reaches a GEAR" means a unit and a gear; UNL-070 Turn to Dust reaches a gear only ("Give a gear [Temporary]."). Fading Memories is the only one of the six that can give an ENEMY unit [Temporary]: Last Stand and Shadow's Call choose a friendly unit, and Deceiver and Mirror Image give it to a token of yours.
- THE MARAUDER IS THE SAME DENIAL ON A DIFFERENT CLOCK, WHICH IS WHY THEY ARE ONE ENTRY. His play trigger moves a unit from a battlefield to its base in YOUR Main Phase, so 323.6 opens the battlefield at the next Cleanup and you may walk in the same turn; the spell denies at the START of their turn and cannot be answered, but gives them their whole Main Phase to rebuild. Two clocks, one effect, and a list wants both because the opponent can only play around one at a time. CORRECTED 2026-10-18 (#415, from the run play docs/plays/2026-10-18-the-memories-kill-the-lone-guard-a-turn-late-and-the-spare-in-base-walks-the-point-back.md): on your clock the emptied battlefield is a Conquer for you, if a body of yours can reach it (Pyke, Dockside Butcher's [Ganking] in the walk); on the Memories' clock it is a Conquer for them. Played on T3 instead of the Memories, he ended their T3 3 to 2, against the Memories' 2 to 2. His move is an effect, not a Standard Move, whose cost is the exhaust (420.3.a: "The Cost is Exhausting one or more Units."), so it exhausts nothing: the victim readies at their next Awaken in their base and may walk back. The trigger reads "move a unit from a battlefield to its base", so it also moves your own unit: with the battlefield already empty, it sends a ready body of yours home to walk in (the walk's Death from Below line, 5 to 3 after their T4). And "cannot be answered" is wrong for the spell: a counter answers it on your turn (the answers notable), and in their Beginning Phase window they hold priority first with every rune ready.
- 'A UNIT' REACHES AN ENEMY, AND THE PRECEDENT IS A BANNED CARD. `OGN-168 Fight or Flight` prints the same bare 'a unit' in the same sentence shape and is banned in both formats — evidence that the wording is not read as friendly-only.
- THE MARAUDER IS ALSO A WALL, AND THAT IS NOT FREE. [Tank] means 815.1.c.2 makes every OTHER body of yours an invalid assignment until he has lethal — a toll booth for the opponent, and a liability if you wanted your damage spread. He is Might 4, so he buys four points of assignment and no more.
- THE CARD'S REAL PROPERTY: IT IS THE ONLY MONO-CHAOS KILL WITH NO CONDITION ON THE TARGET - ADDED 2026-10-18 (#415, from the run play docs/plays/2026-10-18-the-memories-kill-the-lone-guard-a-turn-late-and-the-spare-in-base-walks-the-point-back.md). The predicate: the card's own effect kills or banishes an enemy unit the caster chooses, with no Might or other condition on the target beyond its location, and no friendly-only target. Damage does not count (OGN-033 Shakedown, "Choose an enemy unit. Deal 6 to it unless its controller has you draw 2.", can be refused). It finds seven names: OGN-180 Fading Memories (Chaos), UNL-186 Death from Below (Fury/Chaos, Pyke Signature), and five Order cards, OGN-213 Hidden Blade, OGN-229 Vengeance, OGS-012 Blast of Power, SFD-164 Drag Under and OGN-234 Harnessed Dragon. Kills with no caster choice are UNL-180 The Ruination (Order, "Kill all units."), OGN-237 King's Edict (Order, the opponent chooses), VEN-090 Cataclysmic Duel (Body, "Each player chooses a unit they control. Kill the rest.") and, from my own re-sweep, UNL-164 Safety Inspector (Order, each player kills one of their own). Left out: VEN-131 Decree of Unity (Order, "Kill an enemy Chaos (:rb_rune_chaos:) unit or gear.", a domain condition) and OGN-254 Noxian Guillotine (Fury/Order, kills now only under [Legion]). Over the 16 Chaos legend names, on the seven, 14 have no other member: the exceptions are UNL-185 Bloodharbor Ripper (Death from Below is its Signature) and VEN-155 Heart of the Tempest (Order/Chaos). With the no-choice kills, 11, because Cataclysmic Duel adds the three Body/Chaos legends, OGN-267 Bounty Hunter, SFD-203 Battle Mistress and UNL-201 Voidreaver; every other addition is Order. On the walk's board this is what kills OGS-004 Yi, Meditative at 8 Might, which no other kill or banish in a Fury/Chaos deck without the Ripper does (damage aside). Swept over data/corpus_flat.txt for kill or banish and read by hand, 2026-10-18.
- NO ANSWER WAS NAMED - ADDED 2026-10-18 (#415, from the run play docs/plays/2026-10-18-the-memories-kill-the-lone-guard-a-turn-late-and-the-spare-in-base-walks-the-point-back.md). These are from a Calm/Body census, not every deck's answers. A recall or a move to base does not save the target: [Temporary] is granted with no duration, 801.3.a.3: "If an effect that grants a Keyword does not specify a duration, the duration is as long as that Game Object remains on the Board or in its current Non-Board Zone." A base is on the Board (107 The Board; 107.1.c: "Permanents and Runes controlled by a player reside in that player's Base."), and only a change to or from a Non-Board Zone clears the keyword (124.1). Calm/Body has no [Reaction] return to hand, so OGS-020 Highlander and OGN-077 Zhonya's Hourglass, which both recall, buy one turn. The answers that keep the unit are counters on your turn, and the cheapest two tie: OGN-045 Defy (Calm, E1 + 1 Calm Power, "Counter a spell that costs no more than :rb_energy_4: and no more than :rb_rune_rainbow:.", exactly the Memories' 4 and 1) and UNL-106 Repulse (Body, E1 + 1 Body Power, "Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit."). Each needs a ready rune held back through their own turn. In their Beginning Phase window a second unit at the battlefield keeps the Hold, VEN-034 Resonating Strike (E2 + 1 Calm Power) the cheapest from hand, but in the walk none of those changed the score: the free answer, a ready body in base, takes the point back by Conquer.
Steps
- Identify a battlefield the opponent controls with exactly one unit on it.
- In your Main Phase, play Fading Memories (4 Energy + 1 Chaos Power) giving that unit [Temporary].
- At the start of their Beginning Phase, before scoring, 816.1.b kills it.
- 319.6 and 323.6 then strip their Control of the battlefield in the Open State that follows, so 315.2.b.2 finds nothing to Hold: they lose the ground, and they lose the POINT only if they cannot re-take it that same turn - 469.1 gives a Conquer for a battlefield 'they did not yet Score this turn', and the failed Hold means they have not Scored it, so a ready body walking back in pays the same 1 point the Hold would have. What decides it is whether they hold a READY BODY AT BASE: 144.4.a and 144.4.b confine the Standard Move to base-to-battlefield and back, 144.4.c.1 makes battlefield-to-battlefield a [Ganking] privilege, and 144.2 charges the move an exhaust - so a body garrisoning their other battlefield cannot cross, and one played that turn enters exhausted under 143.4. Against a lean curve with every body committed this denies the point outright; against a deck holding a spare at base it denies only the ground.
- On the other clock, play Maddened Marauder (5 Energy) and use his trigger to walk a garrison home in your own Main Phase; the next Cleanup opens that battlefield too, and he stands as a [Tank] while you take it.
Per iteration
one enemy Hold cancelled and one battlefield opened, for 4 Energy + 1 Power CORRECTED 2026-10-18 (#415, from the run play docs/plays/2026-10-18-the-memories-kill-the-lone-guard-a-turn-late-and-the-spare-in-base-walks-the-point-back.md): the Hold is cancelled; the battlefield opens on their turn, so they walk into it first, and the point is cancelled only when their base holds nothing ready.
How it ends
engine — one Hold and one battlefield denied per Fading Memories, three a game (103.2.b), plus one evacuation per Maddened Marauder; nothing here scores, so the whole line is tempo CORRECTED 2026-10-18 (#415, from the run play docs/plays/2026-10-18-the-memories-kill-the-lone-guard-a-turn-late-and-the-spare-in-base-walks-the-point-back.md): one Hold denied per Fading Memories, and the point only when their base holds nothing ready, as the fourth step says. Against the walked Master Yi deck a ready Sunlit Guardian took the battlefield back by Conquer the same turn, 2 to 2.
Sources
Published elsewhere
- Riftbound Core Rules, Last Updated 2026-07-16 (data/Riftbound-Core-Rules-2026-07-16.txt) 2026-07-16
Walked here, in this project
- Hand walk 2026-09-07, issue #173 — the uncatalogued Fury / Chaos cards 2026-09-07 record
- Run play 2026-10-18, issue #411 2026-10-18 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
OGN-180 Fading Memories and OGN-191 Maddened Marauder were both in ZERO entries. Card text verbatim from data/corpus_flat.txt; 103.1.b.1, 103.2.b, 155, 170.11.c, 310.1, 315.2.a, 315.2.b.2, 319.6, 323.6, 815.1.c.2, 816.1.b, 816.1.c opened in the Core Rules file. The six [Temporary] granters were swept over the whole corpus and are named. The Marauder was REFUSED earlier in this same walk (§10) as an `isolate-deckhand-open-conquer` duplicate when paired with Sai Scout to take the emptied battlefield; that refusal was scoped to the CONQUER use, and the denial use — where nobody walks in and the point is simply that the opponent lost one — is a different job on a different clock, which is why he appears here. REVISED 2026-10-18 (#415, from the run play docs/plays/2026-10-18-the-memories-kill-the-lone-guard-a-turn-late-and-the-spare-in-base-walks-the-point-back.md): the play's leads are applied as dated notes. NAME CORRECTED: it was '816.1.b is the only effect that lands inside the OPPONENT's Beginning Phase before their Scoring Step — the mirror of the pool's lock problem'. Two things were wrong with it. Landing in their Beginning Phase is a cost rather than an advantage over a kill on your own turn (the first notable). And "the only effect" is false, which I found by sweeping the corpus for "Beginning Phase", not from the play: UNL-212 Frozen Fortress, a colourless battlefield, reads "At the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)", so it kills a 1-Might lone garrison there inside the same window (142.4.b). Fading Memories is still the only card that gives an enemy unit [Temporary], and the only effect that reaches that window with a kill of any Might. The entry stays verified: the play found it right about the rules, and the corrections narrow what it delivers (the Hold always, the point only against a base with nothing ready) and name what it is for (the only mono-Chaos kill with no condition on the target). No unruled reading.
Walked against Core Rules 2026-07-16