Combo · ENGINE
Pack of Wonders puts the facedown Tornado Warrior back in hand, so Kharox can be empowered again
Pieces
- Kharox ×1
VEN-114 · payoff · chaos
[Empower] 6 Energy + 2 Chaos Power (6 Energy + 2 Chaos Power: Empower me. Use only if not Empowered.) When I become [Empowered], choose an opponent. They [Burn 3]. Then you may do this: Choose a unit in their trash and play it, ignoring its cost. (To Burn 3, they put the top 3 cards of their Main Deck into their trash.)
- Tornado Warrior ×1
VEN-099 · engine · chaos
[Hidden] (Hide now for 1 Power of any domain to react with later for 0 Energy.) When you play me from face down, you may empower something here. Disempower it at end of turn.
- Pack of Wonders ×1
OGN-181 · engine · chaos
Exhaust: Return another friendly gear, unit, or facedown card to its owner's hand.
Payoff
Deck
- All three cards are Chaos, so any legend with Chaos works; the source's is a Vex reanimator deck.
Prerequisites
- THE SOURCE NAMES THE PROBLEM AND THIS ENTRY IS THE ANSWER. It says 'you can do this over and over again. But you would have to do that with further copies of Tornado Warrior' - three copies, three Empowers, and then it stops. Pack of Wonders returns 'another friendly gear, unit, or facedown card to its owner's hand', so one copy can be hidden, flipped, and bought back, turn after turn.
- THE DISEMPOWER IS NOT A DRAWBACK HERE, IT IS THE RESET. 'Disempower it at end of turn' means Kharox is not Empowered when your next turn starts, so 'Use only if not Empowered' is satisfied again and 'When I become [Empowered]' can fire again. A permanent Empower would end the engine after one use.
- HIDING COSTS A RAINBOW AND A TURN. 811.1.b: you pay 1 Power to hide a card facedown at a battlefield you control, and 'Beginning on the next turn' it gains [Reaction] and can be played ignoring its base cost. So the cycle is at least two turns per Empower, and 323.7 trashes hidden cards at battlefields whose controller changes - losing the battlefield loses the card.
- 'EMPOWER SOMETHING HERE' MEANS AT THAT BATTLEFIELD, and 811.1.d.1 forces the hidden Tornado Warrior to be played to the battlefield it was hidden at - so Kharox has to be standing there.
- The catalogue already has kharox-sanction-burn on VEN-114 and tornado-warrior-matriarch-recursion on VEN-099; this is the pairing of the two, and Pack of Wonders is the piece neither of them has.
Steps
- Kharox at a battlefield you control, not Empowered. Hide Tornado Warrior facedown at that same battlefield for 1 Power (811.1.b).
- From your next turn on, the hidden card has [Reaction] and can be played for 0 Energy. Play it: 'When you play me from face down, you may empower something here' - Empower Kharox for free.
- Kharox's trigger: the opponent [Burn 3], and you may play a unit from their trash ignoring its cost.
- At end of turn Kharox is disempowered again.
- Exhaust Pack of Wonders on a later turn to return the Tornado Warrior - or the next hidden copy - to your hand, and hide it again.
Per iteration
one free Empower of Kharox per cycle: 3 milled off the opponent and a unit stolen from their trash, for 1 Power to hide
How it ends
engine only - roughly one Empower every two turns, throttled by the hide-then-flip timing and by Pack of Wonders' exhaust
Sources
Published elsewhere
- YouTube — MoreThatMillGuy, "Riftbound's FIRST Mill Deck - Reanimator Vex Is *INSANE*!?" 2026-08-18
- Riftbound Core Rules, Last Updated 2026-07-16 (data/Riftbound-Core-Rules-2026-07-16.txt) 2026-07-16
- Minería por leyenda — issue #62 (GitHub) 2026-09-06
Walked here, in this project
- Hand walk 2026-09-06 2026-09-06 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue62-section3.md), issue #62 section 3. The source states the limitation itself - it needs further copies of Tornado Warrior - and the entry exists because Pack of Wonders answers exactly that, through the 'facedown card' clause that neither of the catalogue's two existing Pack of Wonders entries uses. Card text verbatim from data/corpus_flat.txt. Trap check: 323.7 is the live risk and it is stated (a hidden card at a battlefield you stop controlling goes to the trash); no [Repeat]; no [Temporary]; no token; a return to hand is not a Recall (455); 811.1.b's 'beginning on the next turn' is why the cycle is two turns and not one. Depends on no unruled reading.
Walked against Core Rules 2026-07-16