RIFTCOMBO

Combo · ENGINE

Shen, Leader of the Kinkou Order under Skyfall — the point arrives on the Conquer too

3 cards · order + fury · verified

Pieces

Payoff

Score arbitrary points

Deck

Prerequisites

Steps

  1. Attach Skyfall of Areion to Shen (3 Energy, then 1 Energy + 1 Fury Power to [Equip]). His hold effect is now also a conquer effect.
  2. Walk Shen and exactly one Red Brambleback to the battlefield you intend to take — no third body, or Shen's condition fails.
  3. Conquer it: win the Combat there (466.5.d), or with no enemy garrison take the Showdown at the next Cleanup (344.2, 348.2.a, 348.2.a.1). CORRECTED 2026-10-26 (#472, the follow-up PR #471 listed for #464): the Showdown route is unaffected. Winning the Combat scores three only against a garrison of 1 to 3 summed Might; 1 from 4 to 12, 0 from 13 (the three-points notable).
  4. Shen's trigger is now a conquer effect for conquering here, so Brambleback makes it fire 1 + 1 = 2 times: 2 points, on top of the Conquer's own Score. Three this turn.
  5. Every Beginning Phase after, you Hold it (315.2.b.2): the Score is 1 and Shen's hold effect fires once for 1 more. Two a turn, for as long as the garrison stays at exactly two units. CORRECTED 2026-10-26 (#472, the follow-up PR #471 listed for #464): two only if the Brambleback survived the combat. If it died, Shen stands alone and his condition fails, so each Hold is the Score alone, 1.

Per iteration

+3 points on the Conquer, +2 points per Hold thereafter CORRECTED 2026-10-26 (#472, the follow-up PR #471 listed for #464): against an open battlefield or a garrison of 1 to 3 summed Might; against a garrison of 4 to 12 it is +1 on the Conquer and +1 per Hold (the three-points notable).

How it ends

engine — 3 the turn the battlefield changes hands, 2 a turn after; it never reaches 8 in one event

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

AUTHORED 2026-09-06 from issue #160, and it is the third Shen row this walk produced — the other two are shen-kinkou-sentinel-hold (body multiplier, pinned at K = 1, 3 a turn) and shen-kinkou-svellsongur-hold (gear multiplier, 9 in one Hold). Card text verbatim from data/corpus_flat.txt; 137, 137.3, 194.1.c, 315.2.b.2, 344.2, 348.2.a, 348.2.a.1, 383.2.a.1, 383.4.e, 461, 466.5.d, 470 and 807.1.d opened in the Core Rules file. Stands on R1 = A with stacking and R2 = A; no new reading. The formula was checked against its own declared quantities before authoring: 1 + 1 x (1 + 1) = 3 on the Conquer and 1 + 1 = 2 on each Hold, which never reaches 8 in one event and is therefore ENGINE, not BURST. REVISED 2026-10-26 (#472, the follow-up PR #471 listed for #464): dated corrections on the three-points notable, steps 3 and 5 and netPerIteration, and a CHECKED note on the answer notable. The Conquer by garrison band, the defender choosing the deaths (465.2.c, 465.2.c.3): 3 on an open battlefield or against a garrison of 1 to 3 summed Might, 1 from 4 to 12, 0 from 13; and 1 a Hold after a combat that killed the Brambleback. The class stays ENGINE and the status verified. No unruled reading beyond R1 = A and R2 = A.

Walked against Core Rules 2026-07-16

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