RIFTCOMBO

Combo · ENGINE

355.11.b - a group target that stops fitting its restriction does NOT fizzle, so an eight-Might drag onto your own battlefield survives a pump and makes THEM the attacker on YOUR turn

4 cards · calm · verified

Pieces

Payoff

Tempo denialCombat Might

Deck

Prerequisites

Bodies no card supplies

464.2.e.1 places your trigger on the Chain last and 340.1 resolves it first: a friendly body there gets +3 Might and [Tank] before damage is assigned

Steps

  1. Play Yuumi, Magical Cat to a battlefield you control (E3 + 1 Calm Power). She has to be there before the combat opens, because 464.2.c.3 hands out the Defender designation as the Combat opens.
  2. In a later Main Phase, play Tricksy Tentacles (E4 + 1 Calm Power) and choose enemy units with one controller whose Might sums to 8 or less, with Yuumi's battlefield as the single destination.
  3. If the opponent answers with a [Reaction] pump so the group no longer sums to 8 or less, do not concede the spell: 355.11.b lets you choose a legal SUBSET of the original targets to affect.
  4. The move resolves. 450 and 190.3.a.1 apply Contested status to your battlefield, and 464.2.c.1 makes the opponent the Attacker.
  5. 323.9 marks a Combat as Staged there in the next Cleanup, and it opens with no gap. Yuumi's 'When I attack or defend' fires on the Defender's designation.
  6. 464.2.e.1 places your trigger on the Chain last and 340.1 resolves it first: a friendly body there gets +3 Might and [Tank] before damage is assigned.
  7. 465.2.c assigns each side its summed Might. Theirs is capped at 8 by the spell's own restriction and 815.1.c.2 forces all of it into the [Tank] body first.

Per iteration

one combat opened on your terms with the opponent as Attacker; their garrison is emptied of up to 8 total Might and your buffed body absorbs all of it

How it ends

engine - one forced combat per Tricksy Tentacles, on your own turn, at a battlefield you already control: up to 8 total Might of enemy bodies dragged in for 4 Energy + 1 Calm Power, with +3 Might and [Tank] landing before the damage step. No point is scored, because 466.5 gives Control only to a player who did not already have it

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

355.11.b was cited by nothing in data/combos.json or data/synergies.json before this entry, although 355.11 and 355.11.a both were - the sub-rule that says a group target degrades to a SUBSET rather than fizzling is the one nobody had opened, and Riot's worked example is a pool card, OGN-256 Fox-Fire. Card text verbatim from data/corpus_flat.txt. Legend census run against data/cards.json on 2026-09-09, not typed. No unruled reading. Cross-reference: moonlight-affliction-tricksy-tentacles-evacuation uses the same spell for the opposite destination.

Walked against Core Rules 2026-07-16

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