RIFTCOMBO

Combo · ENGINE

Dark Child — two Energy that survive into the opponent's turn

4 cards · fury + chaos · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Bodies no card supplies

On the opponent's turn, when they attack a battlefield where you have units, wait for a Closed State (312.2.c) — 813.1.c.1 lets a [Reaction] card be played there

Steps

  1. Play your turn normally, tapping runes for Energy as usual. At the end of it, Dark Child readies up to 2 of them.
  2. On the opponent's turn, when they attack a battlefield where you have units, wait for a Closed State (312.2.c) — 813.1.c.1 lets a [Reaction] card be played there.
  3. Tap the two readied runes for E2 (164.2.a, itself a [Reaction]) and play Inferna as an [Ambush] to that battlefield.
  4. The Cleanup gives her the Defender designation before the damage step resolves (319.6, 323.2.a), so 465.2.c counts her Might on your side.
  5. Your own Main Phase empties the Rune Pool (167) and the cycle starts again.

How it ends

engine only — 2 Energy available on every opponent's turn, which is one E2 [Ambush] body or one E2 [Reaction] spell per turn cycle. Nothing here scores.

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-orphan-synergy-rules.md §15), issue #153, from the orphan rule dark-child-off-turn-reaction-units. Card text verbatim from data/corpus_flat.txt. Citations opened: 103.1.b.3, 164.2.a, 164.2.b, 167, 312.2.c, 319.6, 323.2.a, 465.2.c, 807.1, 807.1.d.1, 813.1.c.1. The walk narrowed the rule's own claim: Dark Child's readies are worth ENERGY off-turn and nothing at all in Power, because 164.2.b has no exhaust in its cost and an exhausted rune already pays Power on any turn (#44's free floor of 2). Trap check: no attack of your own and no Attacker designation on your side; no [Repeat]; no [Temporary]; no token; no recall; 167 is respected explicitly rather than assumed — the Energy is spent on the opponent's turn, before your own Main Phase empties the pool. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

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