RIFTCOMBO

Combo · ENGINE

Blade Dancer readies on a choose — Heart of Dark Ice both triggers her and doubles Caitlyn

3 cards · calm + chaos · verified

Pieces

Payoff

Repeatable removal

Deck

Prerequisites

Steps

  1. Caitlyn, Patrolling at a battlefield and ready; Heart of Dark Ice on the board and ready.
  2. Exhaust Caitlyn: deal 3 to a unit at a battlefield.
  3. Exhaust Heart of Dark Ice, choosing Caitlyn: she is at 6 Might for the turn.
  4. That choose triggers Blade Dancer. Exhaust her and pay 1 rainbow Power: ready Caitlyn.
  5. Exhaust Caitlyn again: deal 6. Nine damage in the turn for one Power.
  6. With a conquer and a second Heart of Dark Ice, pay 1 Energy to ready Blade Dancer and repeat for a third activation at 9 Might.

Per iteration

+1 extra Caitlyn activation per choose, at 1 rainbow Power each; 9 damage a turn on one Power, 18 with the conquer ready and a second gear

How it ends

engine only - repeatable removal at 1 Power per shot, bounded by how many times something chooses a friendly unit and by Blade Dancer's own readyings

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-legend-lens-candidates.md), issue #47 candidate 5. The candidate was filed honestly as 'a motor sin pago propio' and asked the walker to name the payment or send it to the synergy layer instead. The payment is Caitlyn, and the reason it is better than a payment is that the same gear activation does both jobs. Trap check: no [Repeat]; no [Temporary]; no attack designation is needed because nothing here is a combat trigger (807.1.d/383.4.e/461 do not engage); no rune recycled; the Power is spent in the Main Phase it is made (167). Card text verbatim from data/corpus_flat.txt. Depends on no unruled reading. REFINED 2026-09-06 (issue #97, docs/phase0/walks/2026-09-06-might-buff-lens.md): one notable added. The issue's refinement 3 is right on the rule (702.2.a makes every buff a choose) and wrong on the value - 415.3.a and the legend's own exhaust cap the line at one ready per readying however many chooses arrive, which this entry already said in another notable. The useful half is the list of cheaper Calm chooses. No change to class, quantities or steps.

Walked against Core Rules 2026-07-16

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