RIFTCOMBO

Combo · ENGINE

Sprite Queen arms Shard of Undoing every turn instead of every other one, and Dusk Rose Lab charges the same scheduled death a card

3 cards · order + mind · verified

Pieces

Payoff

Repeatable removalRepeatable card advantage

Deck

Run play

Prerequisites

Steps

  1. Bring Dusk Rose Lab as one of your three battlefields (485.4.a) and take control of it.
  2. Play Shard of Undoing (E6) and Sprite Queen (E7 + 1 Mind Power). Sprite Queen's play trigger already gives you the first ready Sprite, at your base.
  3. In that same Main Phase, Standard-Move the Sprite from your base to the Lab, paying its own exhaust (144.2, 144.4).
  4. At the start of your next Beginning Phase three of your triggers fire at once. Order them with 383.3.d: the Lab's kill first.
  5. The Lab kills the Sprite standing there; you draw 1. That death is the first friendly death of your Beginning Phase, so Shard of Undoing fires and each opponent must kill one of their own units (355.10.e — they choose).
  6. Sprite Queen's other trigger resolves and a new ready Sprite appears at your base; 816.1.c keeps it alive through this turn.
  7. Walk the new Sprite to the Lab in the Main Phase and repeat the whole schedule next turn, for no cards and no mana.

Per iteration

one forced enemy kill and one drawn card per turn, for zero cards, zero Energy and zero Power after setup

How it ends

engine only — one forced enemy kill in each of your Beginning Phases (capped at one by 383.3.e.1) and one card, unbounded in turns; the ceilings are Burn Out on the draw (431.1.a) and the fact that the opponent chooses their own casualty (355.10.e). Nothing here scores, and the Sprite standing at the Lab is never a Hold garrison.

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07 (issue #168, matrix group 28, friendly-dies x UNL-174). Card text verbatim from data/corpus_flat.txt. Citations opened in data/Riftbound-Core-Rules-2026-07-16.txt: 103.1.b.3, 103.2.a.1, 103.4.c, 143.4, 143.4.a, 144.2, 144.4, 194.1.d, 310.1, 310.2, 315.2.b.2, 319.5, 319.6, 323.6, 355.10.e, 383.3.d, 383.3.e.1, 431.1.a, 485.4.a, 485.5, 809.1.c, 809.1.d, 816.1.b, 816.1.c, plus Tournament Rules 402.1. WHAT THIS ADDS OVER THE TWO EXISTING SHARD ENTRIES: a feeder that costs nothing per turn instead of a card every two turns (Sprite Fountain) or a discard every turn (Deceiver), and a second payoff on the same scheduled death. Ban check: none of the three is banned or restricted. Trap check: 383.3.e.1 stops the Lab and the [Temporary] from being two Shard triggers; 355.10.e stops the removal being aimed; 323.6 stops the Lab being a Hold; 431.1.a is stated as the draw's ceiling; no Recall, no Repeat, no attack designation and no unruled reading.

Walked against Core Rules 2026-07-16

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