RIFTCOMBO

Combo · ENGINE

Wuju Master at Level 11 — the only permanent 'your units enter ready', and the XP that pays for it

2 cards · calm + body · verified

Pieces

Payoff

Repeatable Conquers

Deck

Prerequisites

Steps

  1. Blood Rose on the board. Every unit you play, including unit tokens (185.2.a), can be turned into 1 XP for 1 Energy.
  2. Climb past 11 XP and hold there. [Level 6] switches on '+1 Might to your units' along the way.
  3. At 11 or more XP, 'Your units enter ready' is live: everything you play acts the turn it lands, ignoring 143.4.
  4. Only spend XP with a margin: dropping under 11 turns the ability off immediately (824.1.d).

How it ends

engine — permanent 'your units enter ready' once you are at 11 XP and stay there; a multi-turn clock, and the level falls the moment you spend below the threshold

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-04 (docs/phase0/walks/2026-09-04-nine-domain-lens-candidates.md), issue #29. Both texts verified verbatim against data/corpus_flat.txt on 2026-09-04, and 824.1.b.1, 824.1.d, 730.2, 185.2.a, 820.1.c.3 and 143.4 verified against the Core Rules. The new authoring trap this entry carries — spent XP lowers your Level, so a [Level N] deck full of XP sinks fights itself — is not registered anywhere else in the project yet and is the same failure shape as the 2026-09-04 BURST audit: an entry that does not close with the quantities it declares. 'token-body-engine' is the closest feature ('Repeatable ready bodies … bounded by cards in hand') and it is a stretch: the bodies here are real units, not tokens. Trap check: [Hunt] is both Conquer and Hold (823.1.b) so it can raise XP without attacking, but holding needs the unit at the battlefield in your Beginning Phase and a [Temporary] token dies before scoring (816.1.b) and never holds; the Energy is spent in the Main Phase, so 167 does not bite. WALK: holds after a rewrite, and the new trap survives — 824.1.b.1, 824.1.d and 730.2 confirm that Level is a current balance and spending XP walks it down. But the walk also resolves the tension B4 raised: once [Level 11] is live, 'your units enter ready' already does what Blood Rose's ready exists for, so the sink is redundant exactly where it is dangerous, and the actionable form is the 11-13 band. Two of the four listed sinks were legends that can never share a deck with Wuju Master, and are removed. The 'only permanent your-units-enter-ready in the pool' claim was re-swept and stands: the other six are one-turn, one-body, or tokens only. PRODUCES CORRECTED 2026-09-06 (docs/phase0/walks/2026-09-06-draw-lens-candidates.md, issue #59's extra task; the mislabel was recorded in section V of docs/phase0/walks/2026-09-06-issue63-payoff-lens.md and left for this walk). It carried 'token-body-engine' from an older display name, 'Repeatable ready bodies', and it makes NO token. What it produces is repeatable Conquers: 'conquer-engine' is the feature whose description was deliberately broadened in #64 to 'Conquers taken over and over, each carrying whatever rider the entry names — a draw, a ready, a relocation', and both riders are named there. For Wuju Master the rider is the READY: 143.4 makes units enter exhausted, so [Level 11] is what lets a body played this turn take its Standard Move (144.2) to a battlefield and take it, turn after turn. It is not a resource-engine — no Energy or Power comes back — and it is not token-body-engine, since the bodies are printed units.

Walked against Core Rules 2026-07-16

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