Combo · ENGINE
Ashe, Focused looped with Retreat — banish the opponent's hand
Pieces
- Ashe, Focused ×1
UNL-169 · payoff · order
When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).
- Retreat ×1
OGN-104 · engine · mind
[Reaction] (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.
Payoff
Deck
- Legend domains cover Mind and Order (Ashe is Order, Retreat is Mind).
Prerequisites
- Infinite Energy already running. Each pass: play Ashe (5 Energy + 1 Power), banish one card from their hand, Retreat her, repeat until their hand is empty.
- The banished cards come back when they Hold — so this is a lock until their next Hold, not permanent removal.
Steps
- Play Ashe, Focused: they reveal their hand, you banish one card.
- Play Retreat on Ashe; she returns to hand (they channel 1 rune exhausted — irrelevant).
- Repeat. Their hand is empty before you go for the kill.
How it ends
engine — strips the opponent's answers before the scoring loop
Sources
Published elsewhere
Walked here, in this project
- Hunt v2 lens L5, entry L5-02 2026-09-02 record
- REFUTE pass 2026-09-03 2026-09-03 record
- Loop budget ledger 2026-09-04 2026-09-04 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
Quote: 'Ashe - Focused is here to save the day. Ashe will banish any problem card from the opposing hand'. Rides the Lux infinite-Energy loop: every piece is replayed from hand through Retreat/Forge recycling, so 'repeat' costs nothing once the engine is up. Source quotes verified by hand through a reader proxy on 2026-09-03 (the page itself blocks fetches). REFUTE 2026-09-03: WOUNDED — Ashe costs 5 Energy + 1 Order Power per cast, so this also needs the verified infinite-Power line. If you hold both battlefields the opponent never Holds and the banished cards never return. BUDGETED 2026-09-04 (docs/phase0/walks/2026-09-04-loop-budget-ledger.md, issue #21). Per card banished: Ashe 5E + 1 Order, Retreat 1E, plus 1E + 1 Mind for the extra draw = 7 Energy + 2 Power, about 25 Energy. It CLOSES. Ashe returns to hand rather than through the deck, so only Retreat needs a recycle slot and a draw, and both pass types leave spare slots - draws are the scarce thing and Renata Mastermind's exhaust-free 'Draw 1' sells them at 1E + 1 Mind. The lock is real while you hold both battlefields, because UNL-169 returns the banished card only 'when they hold'. SOURCE READ IN FULL 2026-09-04: the whole TCGplayer article was opened through a reader proxy and the quote above confirmed verbatim (docs/phase0/walks/2026-09-04-source-verification-tcgplayer.md).
Walked against Core Rules 2026-07-16