RIFTCOMBO

Combo · ENGINE

Charm evacuates, Nasus walks in — a conquer point doubled with no combat at all

4 cards · calm · verified

Pieces

Payoff

Score arbitrary pointsRepeatable Conquers

Deck

Prerequisites

Steps

  1. Have Nasus, Ascended at your base and Empowered — his own 8-Energy [Empower], or Sanction on the turn.
  2. Main Phase: cast Charm (1 Energy + 1 Calm Power) and move the lone enemy unit off the battlefield you want.
  3. 323.6 strips their Control at the following Cleanup: the battlefield is now unoccupied and uncontrolled, which is what 170.11.c calls open. Nobody has gained anything yet.
  4. Standard-move Nasus from your base to that battlefield, paying his exhaust (144.2, 144.4.a). 190.3.a.1 applies Contested.
  5. 344.2 opens a Showdown at the next Cleanup, and 348.2.a establishes Control at its close. 348.2.a.1: 'This results in a Conquer.' One point.
  6. Nasus's '[Empowered][>] When I conquer, you score 1 point' resolves: a second point, in the same Main Phase, with no combat and no damage assigned anywhere.

Per iteration

+2 points per casting for 1 Energy + 1 Calm Power plus Nasus's exhaust, with no combat and no damage assigned

How it ends

engine — 2 points per Charm instead of one, three castings a game (103.2.b), and a further Hold point each Beginning Phase Nasus keeps the battlefield

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-engine-payoff-walk.md, section 21). This is the conquer-engine half of issue #155's brief: the group's entries all end at 'it relocates bodies and conquers' and none of them names a card that pays for the conquer. charm-evacuate-conquer is the cheapest of them (one Calm spell) and Nasus is the only conquer payoff in its identity, so the pairing is mono-Calm and costs one card. Card text verbatim from data/corpus_flat.txt; 103.1.b.1, 103.2.b, 144.2, 144.4/144.4.a, 170.11.c, 190.3.a.1, 194.1.c, 323.6, 344.2, 348.2.a/348.2.a.1, 383.4.e, 441.1.a, 441.2, 461, 466.3.a, 469.1, 470, 471.1, 485.4, 807.1.d and 809.1.c/809.1.d opened and read. Ban check: neither OGN-043 nor VEN-046 carries a [BANNED marker and neither is a Signature card; OGN-168 Fight or Flight, which prints Charm's own sentence, IS banned in both formats and is cited only as evidence that a bare 'a unit' reaches enemies. Trap check: no attack and therefore no Attacker designation, so 807.1.d/383.4.e/461 are respected rather than worked around; no [Temporary]; no [Repeat]; no token; a Move is not a Recall (455, 456); no rune recycled. The zero-excess consequence is stated in a notable because it is what selects Nasus over Tryndamere and Draven as the payoff. Depends on R2 = A, R20 (retired: 344.2 opens the Showdown and 348.2.a.1 calls it a Conquer) and R28 = A, and on no open reading.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue