RIFTCOMBO

Combo · INFINITE

Svellsongur doubles the ready — Jhin moves on the spare one for Energy AND Power, with no deck to burn

5 cards · fury + calm · verified

Pieces

Payoff

Infinite EnergyInfinite Power

Deck

Prerequisites

Steps

  1. Setup: attach Svellsongur to Reveler A (1 Energy + 1 Calm Power); Reveler B and Jhin in base; a spare friendly body garrisons the battlefield you control.
  2. First pass only: Back Off from hand (3 Energy) on the enemy defender; it stays Stunned all turn (423.1.a.2) and draws 1.
  3. A Standard Moves into the enemy battlefield, exhausting (144.2). The Combat stages and opens (323.9, 323.13); 464.2.c.3 designates A the Attacker and 383.4.e puts BOTH instances of 'When I attack' on the chain: ready Reveler B and ready Jhin.
  4. Damage: 3 to the 4+ Might defender, 0 back (423.1.b). 466.1.a.1 heals, 466.1.a.2 recalls A because defenders remain, 466.3.d is No Result. A comes home exhausted (458).
  5. Jhin Standard Moves base to your battlefield, exhausting: 'When I move, [Add] 1 Energy + 1 rainbow Power'. 446.1 makes it a Move; 456 keeps the Revelers' recalls from counting as one.
  6. B attacks. It carries no Svellsongur, so its single trigger readies A.
  7. A attacks again: ready B and ready Jhin. Jhin moves the other way, battlefield to base (144.4.b), for another Energy and Power. Repeat.

Per iteration

+1 Energy and +1 rainbow Power per two Reveler attacks; 0 Energy, 0 Power and 0 cards spent

How it ends

unbounded Energy and unbounded Power this Main Phase, with no card cost and therefore no Burn Out ceiling; 167 empties both pools at the end of the turn

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue62-combat-loop.md), issue #62 section 1.3. THE SISTER OF twilight-reveler-svellsongur-stellacorn-draw, AND THE REASON THAT ONE IS ENGINE. Same four-card skeleton with Jhin where the Stellacorn Herder stands. The Stellacorn pays a card per pass, so its own entry hits the wall 431.1.a plus 194.1.d and is classed ENGINE - the source loses a game to exactly that on camera at [23:40] of the same video. Jhin pays nothing, so the ceiling is gone and this one is INFINITE. NOT THE SAME AS jhin-fiora-facebreaker-recall EITHER, and the difference is not cosmetic: that line is Fury plus Order (Facebreaker, Eye of the Herald, Fiora) and this one is Fury plus Calm, so 103.1.b.1 makes each unbuildable in the other's shell. There Jhin is the attacker and Fiora readies him off the Mighty crossing; here Jhin never attacks and the Revelers ready him. TWO CORRECTIONS TO THE SOURCE, both from 465.2.c and 465.2.c.3: its 'at least five mights' is only right while Jhin stays away from the fight, and it never mentions that the battlefield Jhin bounces to has to stay under your Control (323.6) or the loop opens a Showdown every pass. Card text verbatim from data/corpus_flat.txt. Depends on no unruled reading; the Svellsongur composition is #45's settled 2^v, not re-derived here.

Walked against Core Rules 2026-07-16

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