RIFTCOMBO

Combo · ALT WIN

Zed × Shadow Clone × Eye of the Herald — two ready Recruits per swap

5 cards · chaos + order · verified

Pieces

Payoff

Win the game

Deck

Prerequisites

Steps

  1. Activate Zed: he and the Clone swap places. Both Eyes trigger: a Recruit at the Plaza, a Recruit at base — both ready.
  2. Activate again: they swap back; two more Recruits. Repeat while runes last (an even count leaves Zed at the Plaza).
  3. Standard-Move the base Recruits to the Plaza.
  4. Next Beginning Phase, Hold the Plaza with 7+ units: win (195).

How it ends

win the game at the next Hold; ~12 ready bodies a turn even without the Plaza

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

This is the piece the 2026-07-24 ban removed: Stealthy Pursuer was the pool's only 'moved with' effect; Zed's swap is now the only repeatable exhaust-free bidirectional effect move (grep of the corpus). Card text verified by hand. ENGINE rather than INFINITE because the swap costs a rune each time — it is bounded by the 12-rune deck per turn, not by cards. One-turn exposure before the Hold, like every Plaza line. HAND-WALKED 2026-09-04 (docs/phase0/walks/2026-09-04-zed-zilean-and-r27.md). Its two load-bearing readings were R9, RETIRED the same day as settled by rules text: 420.1/420.2.a make an effect move the primary kind of Move (456.1 carves out recalls precisely because ordinary effect moves DO trigger move abilities), and 359.3.f.1/f.2 read 'here' at execution, so each end of the swap gets its Recruit. Verified besides: the swap's printed cost carries no exhaust and no once-per-turn; 187.11 makes the Shadow Clone a UNIT token so it can carry the second Eye; one Chaos rune pays the whole activation (exhaust it for the Energy, then recycle that same exhausted rune for the Power); and the swap never lapses control, because it moves Zed out and the Clone in as one effect (190.4.a) and entering a battlefield you already control applies no Contested (190.3.a.1). REFUTE 2026-09-03: undercounted upward — N Chaos runes → N swaps → 2N Recruits, not six swaps from twelve runes. Either reading of 'here' still yields one Recruit at each end. Zed must have conquered once to own a Clone; the Eye on the Clone costs 1 Order Power. SOURCE CHECK 2026-09-06 (docs/phase0/walks/2026-09-06-issue62-contradictions.md), issue #62 section 5 item 6. The ENGINE class is now corroborated from outside the project: xTacio, piloting this archetype on Frodan's channel, is asked point blank whether the recycle package is there "to go infinite" and answers "not going infinite". Read in context his denial is about OGN-036 Vi in the sideboard rather than about Zed's swap, so it is corroboration and not a refutation - but it lands on the same verdict this entry reached from the rune count. Nothing in the entry changed. RECLASSIFIED 2026-09-06 (issue #152, consistency audit): class was ENGINE while `terminatesIn` already claimed "win the game at the next Hold" and `uses` already lists OGN-293 The Grand Plaza with `role: "payoff"` — the identical shape CLAUDE.md’s class definitions assign to ALT_WIN ("a card that literally says you win"), matching `karthus-machine-evangel-renata-plaza` and `ready-recruits-grand-plaza`, both classed ALT_WIN for the same Plaza-inline shape. Checked against this entry’s own declared quantities before reclassifying, not just the shape: the prerequisites already call for 12 runes with at least 6 Chaos Power, which is at least 6 swaps → at least 12 Recruits split across the Plaza and base sides, plus Zed and the Clone themselves — walking the base-side Recruits over clears the Plaza’s 7+ threshold with room to spare. No `uses` or `terminatesIn` change was needed, only `class`.

Walked against Core Rules 2026-07-16

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