Combo · ENGINE
Pridestalker crosses the Mighty line for free — three bodies and three cards in one turn
Pieces
- Pridestalker ×1
UNL-183 · legend · fury/body
When you play a unit, give a unit +1 Might this turn.
- Noxus Hopeful ×3
OGN-012 · enabler · fury
[Legion] — I cost 2 Energy less. (Get the effect if you've played another card this turn.)
- Show of Strength ×1
SFD-106 · payoff · body
[Reaction] (Play any time, even before spells and abilities resolve.) Draw 1 for each of your [Mighty] units. (A unit is Mighty while it has 5+ Might.)
- Kadregrin the Infernal ×1
OGN-038 · payoff · fury
When you play me, draw 1 for each of your [Mighty] units. (A unit is Mighty while it has 5+ Might.)
Payoff
Deck
- The legend must be UNL-183 Pridestalker. Noxus Hopeful and Kadregrin are Fury, Show of Strength is Body: exactly its identity.
Prerequisites
- THE TURN, WITH THE DECLARED QUANTITIES AND NO BOARD BUILT IN ADVANCE. Play Noxus Hopeful #1 for 4 Energy: it enters at M4 and Pridestalker's trigger takes it to M5, Mighty. #2 and #3 cost 2 each with [Legion] on and cross the same way. EIGHT ENERGY FOR THREE MIGHTY BODIES. Then Show of Strength for 2 Energy + 1 Power draws THREE. Against the roughly 10 Energy per extra card the #21 ledger measured inside a closed loop, that is the cheapest draw in the catalogue that needs no engine underneath it.
- THE TRIGGER REACHES THE UNIT THAT CAUSED IT. Playing finalises with the unit on the board and the trigger goes onto the Chain afterwards (383.3.c), so the freshly played body is a legal choice for its own +1. Nothing stops all the triggers landing on one body either: three plays put a lone M4 at M7.
- 383.3.d IS WHY KADREGRIN IS HERE. Playing him triggers Pridestalker and his own 'draw 1 for each of your [Mighty] units' simultaneously, and 383.3.d gives the ordering to the player who controls both. Resolve Pridestalker's +1 first, cross a fourth body, and Kadregrin draws for four - plus himself at M9, five.
- SFD-103 Jaull-Fish (Body, E7 P2 M6, 'I cost 2 Energy less for each of your [Mighty] units') is the discount face of the same board: three Mighty units land him for 1 Energy + 2 Power.
- ONE OF ISSUE #47'S OWN TRAPS IS DELETED ON DOMAIN. It warned that Pridestalker's mandatory +1 could be turned against you by UNL-173 Sacrifice, whose additional cost kills a friendly [Mighty] unit. Sacrifice is ORDER and Pridestalker is Fury/Body, so 103.1.b keeps it out of the deck. A sweep of the corpus for anything else that punishes your own Mighty units returns nothing: the five other printings naming [Mighty] (OGN-038, OGN-249, SFD-103, SFD-106, SFD-218) all reward it. The mandatory trigger is safe in this shell.
- THE REAL BOUND. The +1 is 'this turn', not a Buff counter (702/703), so the whole Mighty board evaporates at end of turn and every payoff has to be cashed inside the same turn. 143.4 also means the three Hopefuls enter exhausted and cannot defend or move that turn.
- Fury/Body is thin on draw engines (CORRECTED 2026-09-12 by audit #202: the original claim that it is the ONLY identity with none is FALSE under BOTH readings of the join - counting the identity each entry`s uses imply, body/fury has 3 and the empty cell is body/mind; counting what a deck in the pair may RUN, body/fury has 19 and no cell is empty - and jax-angle-shot-attach-draw`s own notable calls this card `the other Fury/Body card-advantage engine`), which is what makes a 2 Energy + 1 Power draw-three worth an entry rather than a footnote.
Steps
- Play Noxus Hopeful #1 for 4 Energy. It enters at 4 Might; Pridestalker's trigger gives it +1, so it is Mighty.
- Play Noxus Hopeful #2 for 2 Energy ([Legion] is on - another card was played this turn) and cross it the same way.
- Play Noxus Hopeful #3 for 2 Energy and cross it too. Three Mighty units for 8 Energy total.
- Play Show of Strength as a Reaction for 2 Energy + 1 Power: draw 3.
- Or instead play Kadregrin the Infernal for 9 Energy + 2 Power, ordering Pridestalker's trigger ahead of his own (383.3.d) so a fourth body crosses first, and draw for every Mighty unit including himself.
- Repeat next turn: the +1s expire, but the legend costs no deck slot and the trigger has no per-turn limit.
Per iteration
+1 Might per unit played, free and unlimited per turn; three Mighty bodies for 8 Energy and three cards for 2 Energy + 1 Power
How it ends
engine only - k cards for 2 Energy + 1 Power on a turn you played k units, and the Mighty board dies at end of turn
Sources
Published elsewhere
- Riftbound Core Rules, Last Updated 2026-07-16 (data/Riftbound-Core-Rules-2026-07-16.txt) 2026-07-16
- Legend lens — issue #47 (GitHub) 2026-09-06
Walked here, in this project
- Hand walk 2026-09-06 2026-09-06 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-legend-lens-candidates.md), issue #47 candidate 7, rewritten. #47 asked for the generic k to be redone against a real list rather than a symbol, and the line that came out needs three cards and one turn instead of a board built over several. Its second refutation point is deleted outright: the Sacrifice trap it feared is domain-illegal in Fury/Body. Trap check: no [Repeat]; no [Temporary]; the +1s are Might modifiers and not Buffs, so 702.3's one-buff-per-unit cap never engages; no attack designation is needed; no rune recycled; no Energy carried across a Main Phase boundary (167). Card text verbatim from data/corpus_flat.txt. Depends on no unruled reading.
Walked against Core Rules 2026-07-16