Combo · ENGINE
Svellsongur doubles the Reveler's ready — Stellacorn Herder draws once per attack
Pieces
- Twilight Reveler ×2
VEN-020 · engine · fury
When I attack, ready another friendly unit.
- Svellsongur ×1
SFD-059 · engine · calm
[Equip] 1 Energy + 1 Calm Power (1 Energy + 1 Calm Power: Attach this to a unit you control.) As this is attached to a unit, copy that unit's text to this Equipment's effect text for as long as this is attached to it.
- Stellacorn Herder ×1
SFD-048 · payoff · calm
When I move, draw 1.
- Back Off ×1
UNL-042 · enabler · calm
[Hidden] (Hide now for 1 Power of any domain to react with later for 0 Energy.) [Action] (Play on your turn or in showdowns.) [Stun] a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.
Payoff
Deck
- Legend domains are Fury and Calm, and the pool holds exactly ONE such legend: VEN-139 Rogue Assassin. Facebreaker cannot be substituted for Back Off - it is Order, and the deck would need three domains.
Run play
Prerequisites
- Same board conditions as twilight-reveler-eye-facebreaker-recruits: the battlefield must already be the opponent's (466.5), with exactly one defender of 5+ Might, stunned once for the turn. The source sets the same bar in its own words.
- WHY ONE SVELLSONGUR IS NECESSARY AND SUFFICIENT. Without it each attack readies only ONE unit, and with two Revelers both readies are spent on the Revelers themselves - the Stellacorn never gets one and the line dies after two draws. With one Svellsongur there are two instances, so one attack readies the other Reveler AND the Stellacorn. A second Svellsongur would give four (2^2), which this entry does not need.
- THE CEILING IS YOUR OWN MAIN DECK, AND THAT IS WHY THIS IS NOT INFINITE. The mechanism is unbounded; the deck is not. 194.1.d lets an opponent gain a point 'When an opponent Burns Out', and 431.3 makes an empty Main Deck Burn Out again on every subsequent attempt, with 431.3.b/431.3.c chaining the points that gives away. Drawing your whole deck is the end of the resource, not the absence of a limit.
- The source's own summary of the full package - 'infinite card draw, infinite energy, infinite power' - reaches Energy and Power only by ALSO running Jhin, Murderous Artist, which is Fury and would work here; this entry deliberately scopes to the draw half, because the Energy half is already catalogued as jhin-fiora-facebreaker-recall.
Steps
- Attach Svellsongur to Reveler A (1 Energy + 1 Calm Power) - the Equip cost is part of the price and is counted.
- First pass only: Back Off on the enemy defender. It stays stunned all turn (423.1.a.2), and playing it from hand draws 1.
- A Standard Moves into the enemy battlefield, exhausting (144.2). 464.2.c.3 gives it the Attacker designation and BOTH instances of 'When I attack' go on the chain (383.4.e): ready Reveler B and ready the Stellacorn Herder.
- Combat Cleanup heals and recalls the attackers (466.1.a.1, 466.1.a.2); No Result (466.3.d); A comes home exhausted (458).
- Standard Move the Stellacorn in: 'When I move, draw 1'. It is recalled the same way at the next cleanup.
- B attacks: ready A and the Stellacorn again. Repeat until the Main Deck is the thing you are worried about.
Per iteration
+1 card drawn per Reveler attack, for 0 Energy and 0 cards
How it ends
engine only - draws until your Main Deck is empty, and past that point 431.3 Burns Out on every further draw and hands the opponent a point each time (194.1.d)
Sources
Published elsewhere
- YouTube — Frobei - Riftbound, "New Infinite Loop Deck with Akali" — el loop de robo ejecutado en partida 2026-07-17
- YouTube — Frobei - Riftbound, mismo video — la pared de Burn Out, dicha por el autor mientras la sufre 2026-07-17
- YouTube - Dokgebi, "Infinite Card Draw, Energy, and Power in Akali" - the full package walked on camera 2026-07-18
- YouTube - Dokgebi, same video - the author's own claim, which this entry declines to adopt as a class 2026-07-18
- Riftbound Core Rules, Last Updated 2026-07-16 (data/Riftbound-Core-Rules-2026-07-16.txt) 2026-07-16
- Internet mining lens — issue #46 (GitHub) 2026-09-06
Walked here, in this project
- Hand walk 2026-09-06 2026-09-06 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue46-mining-walk.md), issue #46 section 2. DOWNGRADED FROM THE DECLARED CLASS: #46 filed it as INFINITE and it is ENGINE, because what the loop produces is cards and the Main Deck is finite - 194.1.d and 431.3 turn 'draw your whole deck' from a resource into a countdown, which is the line CLAUDE.md already carried ('infinite draw is a liability') and this is the first entry where it decides a class. TWO CORRECTIONS TO THE CANDIDATE AS FILED. (1) #46 never named the stun card; with Facebreaker (Order) the package would be Fury + Order + Calm, three domains, and 103.1.b makes it unbuildable. The source names UNL-042 Back Off, which is Calm, and that is what makes VEN-139 Rogue Assassin - the pool's only calm/fury legend - a legal shell. (2) The card identified in #46 by transcription ('Spell Slinger' in the English auto-captions, 'Svelongur' in the French video) is confirmed as SFD-059 Svellsongur from the described behaviour, and the 2^v composition it needs was settled on 2026-09-06 by the #45 walk and is not re-derived here. Card text verbatim from data/corpus_flat.txt. Depends on no unruled reading.
Walked against Core Rules 2026-07-16