RIFTCOMBO

Combo · ENGINE

Three Culls on a Red Brambleback — nine Gold from one Conquer

5 cards · chaos + fury · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Steps

  1. Play two Red Brambleback (4 Energy + 1 Fury Power each) to the battlefield you intend to take, paying [Accelerate] if you want them ready the same turn.
  2. Play three Cull (1 Energy each) and [Equip] each for 1 Chaos Power, all onto the same Brambleback. It is now Might 7 and carries three copies of 'When I conquer, play a Gold gear token exhausted'.
  3. Conquer that battlefield — either by winning the Combat there (466.5.d) or, with no enemy garrison, by the Showdown at the next Cleanup (344.2, 348.2.a, 348.2.a.1). CORRECTED 2026-10-26 (#472, the follow-up PR #471 listed for #464): the Showdown route is unaffected. Winning the Combat makes nine Gold only against a garrison of 1 to 3 summed Might: 6 from 4 to 6, 0 from 7 (the nine-Gold notable).
  4. Each of the three Cull triggers is a conquer effect for conquering here, so each fires 1 + 2 = 3 times: nine Gold gear tokens, exhausted.
  5. Your next Awaken (315.1.b) readies all nine. From then on each is 1 rainbow Power on demand (187.5), payable as a [Reaction] on either player's turn.

How it ends

engine — nine rainbow Power banked per Conquer, spendable from the following Awaken

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

AUTHORED 2026-09-06 from issue #160. SFD-134 Cull is an uncatalogued partner of red-brambleback-conquer (57 partners, 7 entries carrying UNL-029). Card text verbatim from data/corpus_flat.txt; 434.1.b.1, 136.2.c, 136.2.d, 383.4.c.1, 187.5, 702.3, 702.3.a, 315.1.b, 348.2.a.1 and 103.1.b.1 opened in the Core Rules file. Stands on R1 = A with stacking (ruled 2026-09-03); no new reading. Trap check against CLAUDE.md: the Conquer route is explicitly given both ways, and the empty-battlefield route is the Showdown one (348.2.a.1), NOT an attack, so 807.1.d / 383.4.e / 461 are respected; no token is recycled (185 / 416.1); no [Temporary]; no [Repeat]; nothing is added in Awaken so 167 does not bite; the [Equip] costs and the Power are counted. Sibling leads recorded in the walk document but deliberately not authored as entries because the arithmetic is the same shape at a smaller number: SFD-069 Plundering Poro (1 Gold, Mind) and SFD-220 Treasure Hoard (1 Gold for 1 Energy, colourless battlefield). REVISED 2026-10-26 (#472, the follow-up PR #471 listed for #464): dated corrections on the nine-Gold notable and step 3. The Gold by garrison band, the defender choosing the deaths (465.2.c, 465.2.c.3): 9 on an open battlefield or against a garrison of 1 to 3 summed Might, 6 from 4 to 6, 0 from 7, where the defender kills the 7 Might carrier. The class stays ENGINE and the status verified. No unruled reading beyond R1 = A.

Walked against Core Rules 2026-07-16

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