RIFTCOMBO

Combo · ENGINE

Rebuke inside the opened combat — Draven wins it without a damage step

5 cards · chaos + fury · verified

Pieces

Payoff

Score arbitrary pointsRepeatable ConquersRepeatable card advantage

Deck

Run play

Prerequisites

Steps

  1. Draven, Audacious on the board and ready, with Rebuke in hand and 2 Energy + 2 Chaos Power available.
  2. Standard-move Draven to an enemy battlefield garrisoned by a single unit, paying his exhaust (144.2, 144.4). The Contested status stages a Combat and he takes the Attacker designation (464.2.c.1, 464.2.c.3).
  3. The Combat opens into its Showdown. 464.2.f.1 leaves the State Open and 464.2.g lets players play on the Chain.
  4. Cast Rebuke ([Action], legal in a Showdown): return the lone defender to its owner's hand.
  5. 465.1 asks whether both Attacking AND Defending units remain. They do not, so the damage step never becomes Outstanding and Draven takes nothing.
  6. 466.3.a: you are the only player with units remaining, so you WON the combat. Draven's first win of the turn scores 1 point and the legend draws 1.
  7. 466.5 and 466.5.d: you establish Control and that is a Conquer — a second point.

Per iteration

+2 points (one ability Gain, one Conquer Score) and +1 card per attack, for 2 Energy + 2 Chaos Power

How it ends

engine — 2 points and a card per attack, three times a game on three copies of Rebuke; Draven never takes combat damage, so his own 'they score 1 point' drawback never fires

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-engine-payoff-walk.md). The #118 walk recorded the in-combat [Action] removal window as a SYNERGY SHAPE and named no combo for it; this is the attacker-side instance, and the payoff it reaches was already in the catalogue with its own weaknesses written into its prerequisites. OGN-172 Rebuke was in zero entries when this was walked and is still used only here. VEN-106 Wind and Ghosts was also in zero entries then and is now in two — moonlight-affliction-wind-and-ghosts-banish (a Might-reduction removal line that never enters a combat) and wind-and-ghosts-nasus-bloodless-conquer, the conquer-payoff sibling of this entry. Corrected 2026-09-06 in a self-audit: the claim was true when written and went stale within the hour as parallel walks merged. Card text verbatim from data/corpus_flat.txt; 103.1.b.1, 103.2.b, 144.2, 144.4, 161.2.a, 194.1.c, 316.8.b.1, 348.2.a.1, 383.3.e.1, 383.4.e, 461, 464.2.c.1/464.2.c.3/464.2.f.1/464.2.g, 465.1/465.2/465.2.c/465.2.c.3, 466.3.a/466.3.c, 466.5/466.5.d, 469.1, 470, 471.1, 485.4, 807.1.d, 808.1.d.1 and 809.1.c/809.1.d opened and read. Ban check: none of SFD-148, OGN-172 or SFD-185 carries a [BANNED marker, and none is a Signature card. Trap check: the empty-battlefield trap is live and is stated — no garrison, no combat, no Draven point; no [Temporary]; no [Repeat]; no token; a bounce to hand is not a recall (455) and takes the card off the board entirely, so no 'While I'm at a battlefield' question arises on the defender; nothing dies, so 808.1.d.1 and every Deathknell are simply absent. Depends on R2 = A and on no open reading.

Walked against Core Rules 2026-07-16

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