RIFTCOMBO

Combo · ENGINE

Drag an enemy body onto your own battlefield and THEY are the attacker on YOUR turn - which is when a defend trigger fires

6 cards · calm + mind · verified

Pieces

Payoff

Repeatable removal

Deck

Prerequisites

Steps

  1. Have Ezreal, Dashing (4 Energy + 1 Power) standing at a battlefield you control.
  2. Play Blitzcrank, Impassive (5 Energy + 1 Power) to that battlefield and use his play trigger to move an enemy unit there.
  3. 190.3.a.1 with 450 applies Contested keyed on THAT unit's controller, so 464.2.c.1 makes the opponent the Attacker and you the Defender on your own turn.
  4. Ezreal's defend trigger fires and deals 3 to the dragged body. If the garrison is dangerous, pay 1 Mind Power for his [Action] move to base (806.1.c.2) after the trigger resolves.
  5. 815.1.c.2 forces the attacker's assignment onto Blitzcrank; anything that survives is recalled to their base by 466.1.a.2.
  6. At your next Beginning Phase the Hold scores and Blitzcrank returns to hand - replay him to drag the next body.

Per iteration

3 damage to an enemy body of your choosing per Blitzcrank replay, on your own turn, with the Tank absorbing the answer

How it ends

engine only - one drag per Blitzcrank play, rebought every turn by his own Hold trigger; the dragged body is recalled if it survives (466.1.a.2), so this is forced damage rather than removal, and nothing here scores

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07 (issue #188). The first entry to use OGN-067 Blitzcrank, Impassive or SFD-082 Ezreal, Dashing. Card text verbatim from data/corpus_flat.txt. Citations opened and quoted: 103.1.b.2, 103.1.b.3, 103.2.b, 190.3.a.1, 315.2.b.2, 323.6, 450, 464.2.c.1, 464.2.c.2, 465.2, 466.1.a.2, 469, 469.1, 471.1, 806.1.c.2, 815.1.b, 815.1.c.2. This project had recorded that only two enemy-movers fire a Defend trigger on your own turn (UNL-141 Evelynn, Entrancing in Chaos and OGN-043 Charm in Calm/Mind); OGN-067 Blitzcrank is a third and it is Calm, which puts the trick in a Calm/Mind shell with a defend payoff that was itself uncatalogued. Blitzcrank's self-bounce is stated as a REBUY rather than the no-op the synergy layer files it as, because the Hold scores before the return. Ban check: neither card is banned or restricted; neither is a Signature card. No unruled reading.

Walked against Core Rules 2026-07-16

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