RIFTCOMBO

Combo · ENGINE

Rell attaches by EFFECT, never by [Equip] — so she is the one body that keeps stacking Equipment, and the Purifier turns each of them into summed [Assault]

5 cards · fury + body · verified

Pieces

Payoff

Combat Might

Deck

Run play

Prerequisites

Steps

  1. Deck-build under a Purifier legend (SFD-183 or SFD-241) and keep Serrated Dirks in hand rather than equipping them the normal way.
  2. Attack with Rell, Magnetic. 190.3.a.1 applies Contested, 323.9 stages the Combat and 464.2.c.3 designates her an Attacker, which is when her trigger fires.
  3. Play a Serrated Dirk from hand, ignoring its cost, and attach it to her by the trigger's own instruction — no [Equip] is paid, so 718.2 never blocks anything.
  4. 718.3 appends the Dirk's [Effect] text to Rell: [Assault 2]. The Purifier's static adds [Assault] for that Equipment as well, and 807.2 sums every granted instance.
  5. Repeat on later attacks. After three Dirks she carries Assault 9 and attacks at Might 13.
  6. 465.2.c reads that Might when damage is assigned, and 815.1.c.2 forces the defender's lethal onto her before any other attacker of yours is a legal assignment.

How it ends

engine only — one free Equipment per attack out of hand, reaching Assault 9 and Might 13 on three Serrated Dirks; bounded by the hand and by 103.2.b, offence-only, and nothing here scores

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07, issue #170, from `rell-magnetic-free-equip-attach` and `weaponmaster-equip-discount`. Card text verbatim from data/corpus_flat.txt. Two things are the content: 807.2's summing read per EQUIPMENT under the Purifier, which turns a stack on one body into a single large Assault Value with Riot's own worked example behind it; and the reason Rell is the legal carrier at all — 718.2 with 721.2 makes an attached Equipment's [Equip] Inactive, so a body that accumulates Equipment must be fed by an ATTACH effect, which is exactly what her trigger is. Trap check: the free play is stated to be a play (unlike [Equip], 818.1) so 'when you play a gear' triggers are not silently excluded; the hand is named as the real ceiling rather than the board; [Assault] is stated as offence-only per 807.1's reminder; [Tank] is priced as a toll on the defender's assignment (815.1.c.2) and not as protection for Rell.

Walked against Core Rules 2026-07-16

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