RIFTCOMBO

Combo · ENGINE

Svellsongur on Ornn, Blacksmith — gear tutor twice per Hold

2 cards · calm · verified

Pieces

Payoff

Repeatable card advantage

Deck

Prerequisites

Steps

  1. Play Ornn, Blacksmith (his play trigger already looks at 4).
  2. Play Svellsongur and Equip it to Ornn (1 Energy + 1 Calm Power). Its effect text is now Ornn's own trigger.
  3. Hold the battlefield at your Beginning Phase: Ornn's printed trigger and the Svellsongur copy each resolve — two separate look-at-4s.

How it ends

engine only — repeatable gear selection, no points

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

Two cards, both Calm, so it fits gear/Ornn decks that otherwise contain no combo at all. HAND-WALKED 2026-09-04 (docs/phase0/walks/2026-09-04-r6-r10-r28-batch.md): the 718.2 vs 725.1 chain for Svellsongur is walked there, which was this entry's only blocker. It needs no ruling on R6, because one Svellsongur on one unit gives the same number under the snapshot and the current-text readings. The copied 'when you play me' never re-fires - nothing plays an Equipment's effect text. Looking never Burns Out (431.1.c); a thin deck just shows fewer than 4.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue