Combo · ENGINE
Svellsongur on Ornn, Blacksmith — gear tutor twice per Hold
Pieces
- Ornn, Blacksmith ×1
SFD-058 · engine · calm
When you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.
- Svellsongur ×1
SFD-059 · enabler · calm
[Equip] 1 Energy + 1 Calm Power (1 Energy + 1 Calm Power: Attach this to a unit you control.) As this is attached to a unit, copy that unit's text to this Equipment's effect text for as long as this is attached to it.
Payoff
Deck
- Legend domains cover Calm (Svellsongur and Ornn, Blacksmith are both Calm) — any Calm legend, e.g. Fire Below the Mountain SFD-189, Nine-Tailed Fox OGN-255.
Prerequisites
- Hold a battlefield through your Beginning Phase with Ornn wearing Svellsongur.
- Each Hold fires the look-at-4 twice: 8 cards seen, up to 2 gear drawn. Add Blue Sentinel (UNL-087, Mind) at the same battlefield and each copy fires twice more: 16 seen, up to 4 gear.
- 424.1.a.2 is the MECHANISM under the 431.1.c protection this entry already cites, and the entry carries the consequence without it: "Cards remain in the zone they are being Revealed from." Riot's own example is that a card Revealed from the top of the Main Deck "is still the top card of that player's Main Deck." So revealing can never Burn Out because NOTHING LEAVES THE DECK, which 424.1.a states as the general fact: "Revealed is a temporary state and is not a zone." Same shape this file records for 355.7 against 355.10.d and 811.6 against the tail of 811.1.b.
- WHAT KILLS IT, AND IT IS NOT NAMED ANYWHERE ELSE IN THIS ENTRY. 718.5.b: "Attached cards still can be chosen or targeted by game effects while Attached." The Svellsongur on Ornn is a legal target for every turn he has to survive - and he has to survive the opponent's whole turn to reach the Hold at 315.2.b.2 - even though 718.2 makes its printed Rules Text Inactive and 721.2 stops that text applying. Killing the gear removes the appended Effect Text and the copied trigger with it: eight cards seen becomes four, and the entry is Ornn alone. Measured over every printing: FIFTEEN names kill a gear, they cover ALL SIX domains and NONE is colourless, so no opponent identity lacks one - the cheapest are OGN-179 Acceptable Losses (Chaos, E1, [Action]) and SFD-005 Detonate (Fury, E1 + 1 Power) - and ZERO of the fifteen carry [Reaction], so none reaches the Beginning-Phase Hold window (312.2.a with 813.1.c.1) - the answer has to be cast a turn early, which is also the turn in which to defend it. Removal aimed at Ornn himself does the same job and is not scarcer.
Steps
- Play Ornn, Blacksmith (his play trigger already looks at 4).
- Play Svellsongur and Equip it to Ornn (1 Energy + 1 Calm Power). Its effect text is now Ornn's own trigger.
- Hold the battlefield at your Beginning Phase: Ornn's printed trigger and the Svellsongur copy each resolve — two separate look-at-4s.
How it ends
engine only — repeatable gear selection, no points
Sources
Walked here, in this project
- Hunt v2 lens L6, entry C3 2026-09-03 record
- REFUTE pass 2026-09-03 2026-09-03 record
- Hand walk 2026-09-04 2026-09-04 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
Two cards, both Calm, so it fits gear/Ornn decks that otherwise contain no combo at all. HAND-WALKED 2026-09-04 (docs/phase0/walks/2026-09-04-r6-r10-r28-batch.md): the 718.2 vs 725.1 chain for Svellsongur is walked there, which was this entry's only blocker. It needs no ruling on R6, because one Svellsongur on one unit gives the same number under the snapshot and the current-text readings. The copied 'when you play me' never re-fires - nothing plays an Equipment's effect text. Looking never Burns Out (431.1.c); a thin deck just shows fewer than 4.
Walked against Core Rules 2026-07-16