RIFTCOMBO

Combo · ALT WIN

Machine Evangel dies three times over — nine ready Recruits into The Grand Plaza

6 cards · order · verified

Pieces

Payoff

Win the game

Deck

Prerequisites

Steps

  1. Control The Grand Plaza. Board: two Karthus, Renata Glasc Industrialist, Blade of the Ruined King, and Machine Evangel (5 Energy + 1 Power).
  2. Activate the Blade's [Equip] for 1 Order Power, attaching to another body and paying the kill half with Machine Evangel.
  3. His Deathknell runs three times (Karthus ×2): nine 1 Might Recruit tokens into your base, entering ready (Renata).
  4. Standard-Move all nine to the Plaza in the same Main Phase (144.1.a, 144.3 allows one declaration for all of them).
  5. Survive the opponent's turn. At your Beginning Phase you Hold the Plaza with 9 units there: you win (195).

How it ends

win the game at the next Hold

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-05 (docs/phase0/walks/2026-09-05-death-and-return-candidates.md), issue #36. Against grand-plaza-recruit-vanguard, which is eight exhausted Recruits for 12 Energy in one turn: this puts NINE ready bodies down for 1 Order Power once the Evangel is paid, so it is far cheaper on the key turn and far dearer to assemble (Blade E3+1P, Renata E4+1P, two Karthus E3+1P each, Evangel E5+1P). Both are honest and neither replaces the other. Trap check: no attack designation is needed anywhere, which is what separates a Plaza Hold from a Conquer line; no [Repeat]; no [Temporary] — the Recruits carry none, so 816.1.b never touches them; no recall; no rune recycled for Power. No new rules reading: the Karthus stack is R1 = A and Renata readying tokens is R25 = A, both already ruled.

Walked against Core Rules 2026-07-16

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