RIFTCOMBO

Combo · ENGINE

381 and 813.1.c.1 split movement into your turn and theirs — and a base is the one place an "all units at battlefields" effect cannot reach

2 cards · chaos + fury · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Run play

Prerequisites

Steps

  1. Play Gem Jammer (2 Energy). Its play trigger gives one unit [Ganking] this turn.
  2. Use that unit's Standard Move to cross from one battlefield to another in one leg (144.4.c.1), paying its exhaust (144.2). If it was your last unit at the battlefield it leaves, 323.6 takes that battlefield at the cleanup after the move (319.8). To keep it, walk a second unit in FIRST with its own Standard Move; one simultaneous move cannot do both, because 144.3.a reads 'When a Move like this is declared by a player, the units' Destination must be the same.' (CORRECTED 2026-10-14, #353.)
  3. Hold Flash. On the opponent's turn, when they play a battlefield-wide sweeper such as `OGN-133 Flurry of Blades`, play it in that Closed State (813.1.c.1).
  4. Move up to 2 friendly units to base — out of the zone 'all units at battlefields' names, before the damage is marked (143.2.a).
  5. Accept the cost: 323.6 strips your Control of any battlefield you have just emptied, at the next Cleanup.
  6. Do not run this beside a global 'units can't move to base' effect — 456.3 protects a Recall and Flash is not one.

Per iteration

one unit crossing between battlefields in a single move, and two units removed from the reach of a battlefield-wide effect at [Reaction] speed

How it ends

engine — one battlefield-to-battlefield trip per Gem Jammer and two bodies saved per Flash, three of each a game (103.2.b); nothing here scores, and the retreat costs ground

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

OGS-011 Flash and SFD-007 Gem Jammer were both in ZERO entries. Card text verbatim from data/corpus_flat.txt; 054.1, 103.1.b.2, 103.2.b, 143.2.a, 143.4, 144.2, 144.4.a, 144.4.b, 144.4.c.1, 187.4, 315.2.b.2, 323.6, 381, 420.1, 449, 455, 456.3, 810.1.c.3, 810.2, 813.1.c.1 opened in the Core Rules file. The third notable is a deliberate cross-reference to `minotaur-reckoner-rengar-unseen-frozen-board`, the first entry written for this issue: Flash is one of the cards that entry switches off, and both now say so. CORRECTED 2026-10-14 (#353), from the run play docs/plays/2026-10-14-flash-keeps-the-bodies-and-both-battlefields-go-with-them.md (#350). Each of its five leads was re-read against the card text and the Core Rules and applied: (1) step 2 now says the Ganking trip loses the battlefield it leaves unless a second unit walked in first (323.6, 319.8, 144.3.a); (2) the ground notable said Flash trades 'a battlefield' and now says it can empty two, one conquered unopposed the same turn; (3) a new notable says a Flash move is a Move (449), so Treasure Hunter makes a Gold token; (4) the Recall notable's 'completely' now holds only once the Reckoner is on the board (365.1, 354); (5) a new notable names what breaks Flash, with the Fury/Body counter census re-run. Citations added and opened: 103.1.b.1, 144.3.a, 319.8, 340.1, 354, 354.1, 359.3.e.8, 365.1, 466.5.d. Status stays verified: the corrections price the retreat and the trip, and the play walked both halves working as the entry says, Flash keeping two bodies out of a Flurry.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue